- Using mobile technologies to provide information at pre-existing exhibits that encourage active prolonged engagement (APE) behaviors.
- Exploring different methods to disseminate information and engage visitors at hands-on exhibits.
- Studying the types of content and content delivery through mobile devices that families find most useful at hands-on exhibits.
- Understanding the types of information that are most useful to families at hands-on exhibits.
- Helping families to engage together while interacting at an exhibit./li>
- An opt-in, supplementary tool that families can use to dig deeper into their experience at an exhibit.
- Guiding, explaining, prompting, and encouraging experimentation and inquiry at exhibits.
XCL is NOT…
- NOT building specially-tailored exhibits that utilize a special interface.
- NOT creating a one-size-fits-all, off-the-shelf, open-source app.
- NOT making a “traditional” app that provides information about the museum, schedules, programming, etc.
- NOT developing an open-source library of content.
- NOT trying to find a replacement for the museum facilitator.
- NOT replacing the hands-on visitor experience with technology.
- NOT teaching and testing for content expertise.